2016-2017 Senior Project - Highwater

Highwater Logo Highwater is a roguelike survival game that places heavy emphasis on simulated weather conditions, a procedurally generated city, and intuitive crafting. The weather simulation tracks a storm which causes fluctuations in temperature, wind, and water level, creating a constantly changing terrain for the player to navigate. Highwater is set in a city generated by leveraging procedural meshes to providing a different iteration each playthrough. Crafting allows players to gather various raw materials, each with properties that allow users to experiment with and combine items in many ways to create more complex tools.

Team Members

Colan Biemer

bi3mer93@gmail.com

Allison Frauenpreis

alliyfrauenpreis@gmail.com

Gabrielle Getz

ggetz881@gmail.com

Jasmine Marcial

jasmine.j.marcial@gmail.com

 

Screenshots

Wireframe

Game View - Wireframe


A wireframe mockup of the game view, showing the player, the arrangement of buildings, and UI for the resources the player must balance.

Wireframe

Crafting Menu - Wireframe


A wireframe mockup of the crafting menu, where players will be able to combine items.

Behind the Scenes

Jeff Salvage

Faculty Advisor
Professor Jeff Salvage

jks29@drexel.edu

cs.drexel.edu/~jsalvage

Frank Lee

External Stakeholder
Frank J. Lee

fjl@drexel.edu

http://www.pages.drexel.edu/~fjl24/