2016-2017 Senior Project - Shadow Circuit

Shadow Circuit The world of Virtual Reality (VR) is rapidly advancing. VR games are in such high demand that Steam has been letting developers skip the entire Greenlight process when publishing them. The number of games that use the room-scale capabilities of the HTC Vive are even more limited. Playing VR games has been shown to be very effective in promoting physical activity and losing weight, which is a great improvement over conventional console-based gaming for encouraging an active lifestyle.

Shadow Circuit is a fast-paced room-scale sports game where players fight to score points, utilizing grapple whips and gravity wells as part of their strategies. The game is continuous, as play does not stop when a goal is scored. Gamers will advance their skills against an artificially intelligent CPU, all while getting a healthy dose of exercise!

Team Members

Mike DiLucca

Mike DiLucca

mcd86@drexel.edu

Andrew DiNunzio

Andrew DiNunzio

asd63@drexel.edu

Johanna Oberto

Johanna Oberto

jro49@drexel.edu

John Gall

John Gall

jag472@drexel.edu

 

 

Cory Zicolella

Cory Zicolella

cjz38@drexel.edu

Ryan Badurina

Ryan Badurina

rjb353@drexel.edu

Screenshots

Gravity Well

Use Gravity Wells to Redirect the Ball


Throwing a ball into a gravity well alters its trajectory as if it were being sucked in by gravity.

Grapple Whip

Pull the Ball Back With a Grapple Whip


The grapple whip can be used to pull the ball to you and send it flying back the other way.

Behind the Scenes

Jeff Salvage

Faculty Advisor
Professor Jeff Salvage

jks29@drexel.edu

cs.drexel.edu/~jsalvage

Stefan Rank

External Stakeholder
Stefan Rank

stefan.rank@drexel.edu