Project Abstract
3D animation can be a painstakingly tedious activity. To create a desired animation,
animators go through the long process of key framing. Key frames are set positions that
define the start and end points of a movement, sequences of poses in time. Typically,
animators assign poses to certain frames over time, so that in-between motions can be
generated by a computer. To get an accurate animation, artists usually must assign
many key frames, then spend time adjusting and editing them to be more precise.
This proves to be very hard for an untrained artist who would like to animate.
The IMAGINE group at INRIA have developed a tool which can solve this problem but has
not been released for the public due to the project's complexity. We are going to use
their paper and make a smaller version of the tool as a plugin for the Unity engine
which will enable new developers and animators to make animations very easily.