2015-2016 Senior Project - Styx & Stones

Styx & StonesStyx and Stones is an experimental puzzle/adventure game that utilizes head-tracking in an innovative way.

Team Members

Brendan Kelley

BKK38@drexel.edu

Devin McGinty

DLM348@drexel.edu

Jinu Jacob

JI559@drexel.edu

Bailey Myers-Morgan

BSM43@drexel.edu

 

Screenshots

Styx & Stones Level Prototype

Level Prototype


In addition to the logo and character design, Nicole created a primitive SVG version of Bailey’s level design. The purpose of this prototype is to approximate layout and sizing based on a resolution of 1920×1080, the use of a 27″ television screen, and a distance of about 4′ from the screen.

Concept Art

Concept Art and Backstory


In Styx & Stones, you play as Jim Reaper, the twin brother of the infamous Grim Reaper. Grim’s gone rogue, so you must travel from the Underworld to the Human World, collecting Soul Stones along the way. Defeat Grim and take up his mantle as the esteemed Reaper of Souls.

Behind the Scenes

Jeff Salvage

Faculty Advisor
Professor Jeff Salvage

jks29@drexel.edu

cs.drexel.edu/~jsalvage

External Stakeholder
Jervis Thompson

st966rc2@drexel.edu