CS 338: Graphical User Interfaces
Final Exam Study Guide
The final exam will be 1 hour long and will cover the latter half of the course
(i.e., after the midterm). Like the midterm, the questions will be a mixture of
short answer and long answer.
The final exam will focus on the lectures from the second half of the course.
This includes the following topics:
Future Interactive Systems
- Interfaces on the Web
- hypertext history and basics
- is web site design different from GUI design? -- your opinion and reasons
- know and understand basic types of web navigation
- understand concepts of screen layout (only the little we covered)
- the application <--> web site continuum
- UI Programming on the Web
- how browsers and web servers interact
- AJAX: what it is and why it's used
- Model, View, Controller on the web
- Document Object Model (DOM)
- Interfaces off the Desktop
- handhelds: design guidelines and a couple examples
- kiosks: design guidelines and an example
- ubiquitous computing: basics of tabs, pads, and boards
- what is tangible interaction?
- examples of tangible interaction: URP, Shape Changing interfaces
- in-car and on-road interfaces: driver distraction, driver workload
- Intelligent Interfaces
- what are characteristics of an intelligent interface?
- how could a menu adapt intelligently? advantages & disadvantages?
- intelligent help pages
- two-sigma effect of human tutoring
- what is a cognitive architecture
- who has impairments? everyone! why?
- don't need to know definitions of "impairment", "disability", & "handicap"
- computers for access vs. as prostheses
- general familiarity with different types of impairments (don't worry
- examples of solutions for different impairments: e.g., keyboard modifications
(motor), magnification and Braille output (visual), TDD (hearing)
- design of an interface for impaired users
- Design for User Empowerment
- physiological computing and brain-computer interfaces
- brain-computer interfaces for disabled users vs. broader use
- examples of muscle-computer interfaces, on-body interfaces
- crowd-powered systems: examples, challenges, benefits